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An Eternal Optimist's Approach to the Economics of Star Wars: The Old Republic

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Crafting Materials

Full Grade 11 Unit Cost Reference Guide

The table below expands upon the Artifact (Purple) Grade 11 materials unit cost from my inaugural post to include all of the Grade 11 crafting materials.  The core assumptions are that only Rich Yield and Bountiful Yield missions are used and at a 1:1 ratio. The green materials are based only on the cost from…

January 28, 2015 in Crafting Materials, Crew Skills, Gaming Economics, SWTOR.

The Reason Crafting Isn’t for Everyone: The Time Cost per Unit of Crafting Materials

There is a quote from the The Unit Cost Building Block that deserves its own attention: “It is a big time sacrifice to only run Rich Yield missions though since only one is available at a time for most materials, so the Bountiful Yield missions will almost always be run as well, even though the unit…

January 27, 2015 in Crafting Materials, Crew Skills, Gaming Economics, SWTOR.

The Unit Cost Building Block

One of the most central assumptions in modeling or analyzing any part of the SWTOR economy is the unit cost of acquisition of the crafting materials that are dominant in the current tier of gear and equipment.  The unit cost can then be calculated for finished products based on the cost of their components.  Neither…

January 23, 2015 in Crafting Materials, Crew Skills, Gaming Economics, GTN, SWTOR.

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